Phase 1 of abyss 101110 is finally here, and I’ve been playing for more than 10 hours. What do you think of it? What is your favourite part? Do you wish there was a more comprehensive walkthrough? Read on to discover my favorite features in this update. In this article, we’ll go over everything from CC and how to prevent your mice from reviving each other to animation errors and typos.
Phase 1 of abyss 101110
The first objective of Phase 1 of Abyss 101110 is to kill all the Water-Powered Energia before they can go Berserk. The best way to do this is to bring Kiris and Dizzy, which both deal high amounts of damage and pair well together. Dizzy can extend debuffs on Furious and kill Minion Waves reliably in seven turns. Lastly, you can bring Iseria and Dizzy for flexibility and damage.
In Phase 1, the Abyss bosses are extremely difficult to kill due to their large health pools and relatively long fights. Bellona, Sol, and Daydream Joker are all extremely strong in dealing %HP damage, and a team without these units won’t be able to clear floors. The Abyss bosses are also notorious for their ramping buffs, so teams with low DPS will most likely fail to clear the floors.
If you are using non-cr manipulating strategies, Phase 1 is a definite pain, especially for the tank. You can try using the reviver to bring back the front line when the scorpion queen S3s, and you can keep the CC up to lock down the lizard. This way, you’ll have more time to focus down the other adds before the scorpion queen respawns.
If you want to clear a floor fast, you can use Celestine, but keep in mind that you can’t use her while she’s wearing a debuff. If you’re a Diene, you can also use the poison damage skill, but remember that it can be awkward. A good tip is to avoid too much poison damage stacks, as they can make your tank look awkward.
CC prevents mice from reviving each other
CC is a game mode that prevents mice from reviving each others. While the game allows you to take down multiple mice at once, it can get quite tedious, as mice will keep reviving one another unless you kill them first. The best way to prevent this from happening is to use CC. If you want to prevent mice from reviving each other, read the following tips.
Animation errors
Among the most notable issues in Abyss 101110 are its numerous animation errors. These errors affect the visual quality of an animated work, and they are more noticeable on repeat viewings and with a trained eye. For example, the character model for Scooter appears consistently with its head in-between the handlebars. These issues also interfere with continuity, height relations, and character models. Animation errors are particularly prominent in Cyberchase.
There are many different types of animation errors, ranging from color shifts to extraneous artifacts in scenes. Even minor issues like missing eye or character models can result in animation errors. Animated shows are especially prone to errors, which affect the overall quality of the content. Disrupted animation affects the overall experience of a viewer, negatively affecting their enjoyment of the series. For this reason, it is necessary to review key-frames and mattes before rendering an episode.
Some of these errors occur during scenes with multiple characters. In addition to this, there are also numerous instances where the characters’ faces change, which isn’t realistic. Some of these episodes also feature animation errors pertaining to the emergence of Dinobot Island. Another example is where Norman and Mike vanish from the scene. While this may not be a complete mistake, this does affect the overall viewer’s enjoyment of the episode.
Similarly, animated episodes of other shows have animation errors. The season thirteen finale episode of Dora the Explorer, for example, contains several black bars and off-model characters. Other episodes have problems with animation errors, including the series’ episode “God Wants Me to Forgive Them.”